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Cake day: August 2nd, 2023

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  • qarbone@lemmy.worldtoProgrammer Humor@programming.devStealing?
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    2 months ago

    “*Video game piracy is not stealing” is closer to a statement I can get onboard with. A trivial example to disprove the former statement is the classic, seafaring pirate.

    But a more salient example would be pirating music. If you have a pirated copy of an album such that you don’t need to buy another and don’t stream it from any official sources, you are materially and negatively impacting that artist.

    Edit: it came to mind after I posted you might hold the position “I haven’t taken anything from them and I wouldn’t have bought it regardless of my pirating, so I haven’t deprived them of anything.” A position I’ve seen a number of times and fundamentally disagree with. Not trying to be rude but I’m not going to engage with that particular thought experiment.







  • No agrument there. I’m just saying that can’t be labeled as ‘bad game design’ like the examples the TO listed can. I believe a game isn’t required to aim for as many players as possible. An MMO only needs enough players to sell the illusion that there are other people with agency shaking up the world, and I believe you can achieve that with a couple thousand players. You can easily find tens of thousands of people that would play a melee only MMORPG, especially if it were full dive.

    (This is, of course, handwaving the economics of funding an MMO)