Haha, I’ve been pulling your leg, the confused response was just too funny to ignore at first. I have a new comment that explains it.
You’re good, and yes, it is older than 2e.
I like games of all types and sometimes try to make them. IT Professional who likes mechanical keyboards and weird hobby electronics too much. He/Him.
Haha, I’ve been pulling your leg, the confused response was just too funny to ignore at first. I have a new comment that explains it.
You’re good, and yes, it is older than 2e.
OK, time to come clean. I had assumed the other old people would have this at the ready, but when the confused responses came in, I just rolled with it and now I’m bored with the joke.
This is for BECMI. The question itself is real, though, I’ve heard of better Thief progressions, and I don’t want to just top out at 14 like most people do since I never got to play with the Masters or Immortals sets and I want to try it at least once so I know how it plays.
Definitely not AD&D, I have those too and they’re much heavier books – these are more like magazines.
I should note that I have a blue one in here labeled expert rulebook. One of my players is bringing more that go with these.
I searched for the text on the box and mine is this one
https://www.amazon.com/Dungeons-Dragons-Basic-Rules-Set/dp/0880383380
Just the basic box set? We wanted to try playing to max level since none of us have ever actually done it.
D&D?
I’ve never understood the “these people hate Star Trek!” take I’ve seen around the new shows. It’s clear that nobody working on these sets out to intentionally make a bad show. Some of the Easter eggs and references are deep cuts, so it seemed obvious to me that the people working on these are big fans.
To give credit where it’s due, RotS and many of the Disney-era Star Wars products have gone a long way to fitting the glamorous, shiny prequel aesthetic into the gritty, used, “lived in” aesthetic of the OT. I’m not the biggest fan of The Last Jedi, but I actually think the implicication of the shiny galaxy just being a property of the rich inner rim planets was a great move in unifying everything.
I’m going to be honest, Klingons in the TNG era always felt too goofy to me. They weren’t a proud warrior culture so much as borderline clownish space vikings who spent more time getting drunk than actually conquering anything. A redesign and change in how their culture(s) present on screen was welcome for me, and I think Discovery did a great job. I even liked the way they recontextualized the Klingon language, to make it sound more alien and more threataning than the staccato, oft-mispronounced mess that we got in the TNG era.
That said, I also think there was a missed opportunity with them. For a long time, I’ve had a head canon of the different looks of Klingons throughout all of the eras could be chalked up to these all being distinct peoples from within the Klingon Empire. It stands to reason that over a long enough time scale, an empier spanning multiple stars would start to consider people not originally from their homeworld “Klingon,” even if they might be genetically different. I always thought it would be cool if the TOS smooth forehead Klingons were actually just one species that were culturally Klingon, where the Worf-type were another, and the General Chang type was yet another. It would provide a way to smooth over the aeshetic differences with an in-universe explanation that doesn’t require any retconning except for a handful of episodes from ENT that die-hards didn’t like anyway.
But oh, well. One can dream.
This, at least, is not entirely true. OD&D does not have any distinction at all between male and female characters in the original 3 pamphlets.
Pretty sure that stuff came in later, post-Greyhawk. It certainly showed up in fanzines of the late 70s, though…