Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
I don’t think I’ve ever seen ‘vise’ written down before, I always just assumed it was spelled ‘vice’! You learn something new every day
I’m not the intended recipient but thanks for a considered response. Even if I can’t fully agree, it was a much better approach
Boo! Stop being a douche and attack their arguments. Attacking them personally just makes you look petty.
Also no here :(
I recently left a job at 1 year in and while I was asked about it the ol’ “Overworked and underappreciated” response worked well.
I started looking for new jobs about 10 months in and felt I could be really picky about my destination because I was already secure. Having a job gives you a much better position to negotiate from, even if it’s only in your own head. I also found my former job much more bearable while also doing interviews elsewhere- it’s a lot easier to laugh about colleage troubles or 25 year old technical debt when they won’t be your problems soon.
From experience, female clothes aren’t proportioned to fit trans women as well as cis women. While in your other comment you make a good point about some cis women also being outside the ‘conventional’ physical expectations for women in western society, that doesn’t also mean that trans people don’t face the same issues. We talk about these problems from a trans perspective because trans people are often targeted with legislation and rules from people who don’t understand, and are blocked from being treated as their preferred gender. A bulky cis woman might share physical characteristics with a trans woman, but their existence is also significantly less opposed.
Edit: to my first point there are a number of biological size/proportion differences between cis men and cis women that can be seen here: https://ehs.oregonstate.edu/sites/ehs.oregonstate.edu/files/pdf/ergo/ergonomicsanddesignreferenceguidewhitepaper.pdf
I’m trans and I actually agree with you. I don’t know the solution to make things fair, but I wouldn’t want to use a strong biological advantage over someone else.
I see it like if I’d been born with some identifiable and categorised physical advantage then I shouldn’t be competing against people without that advantage.
It’s debatable how big the difference is, however, and whether it’s a gap easily closed or not. My thoughts are that there could be an open category where anyone could compete on the understanding that there may be severe biological differences. There’s no easy solution :(
Edit: thinking about it, sporting competitions are more sex-catagorised than gender-categorised. I don’t think someone identifying as female with no physical/medical alterations from a biological male form should compete with biological females and I don’t think that should be controversial since the gender isn’t what people care about there. It’s the physical characteristics. In some sports that might provide an advantage, in some a disadvantage, but I do this it’s important to discuss! At that point, however, you’d be better ignoring gender and sex entirely and only categorising sports like ‘feather weight’ or ‘strong muscular development’ or something
I’m not very familiar with TotK and I’m not sure how familiar you are with game development, but just in case you’re not very:
When making something like a shadow puzzle it is very unlikely they’re actually checking shadow conditions, and if they are it’s probably very sparse/only a couple of pixels.
For instance, if you know the position of the light source, the position of the shadow catcher and the position of the shadow receiver you could approximate the shadow casting with much simpler geometry. If Link is just treated as a box then you only need to check where each corner would cast a shadow and see if that overlaps the area you care about.
When done correctly the player would think it’s link’s shadow that’s being tested but in reality it’s nothing to do with the shadow, it’s just a much simpler estimation of a shadow that works well enough to trick players.
Game development is all smoke and mirrors. Tell the players one thing such as “This NPC is always at this location” then unload them when the player isn’t looking. It’s all sweet lies and I love it.