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Cake day: July 27th, 2023

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  • I’d be interested in setting up the highest quality models to run locally, and I don’t have the budget for a GPU with anywhere near enough VRAM, but my main server PC has a 7900x and I could afford to upgrade its RAM - is it possible, and if so how difficult, to get this stuff running on CPU? Inference speed isn’t a sticking point as long as it’s not unusably slow, but I do have access to an OpenAI subscription so there just wouldn’t be much point with lower quality models except as a toy.



  • Kessler syndrome isn’t really that much of a risk specifically with Starlink (for now at least), as SpaceX seems to be doing things right despite Musk. They’re in such low orbits that even with a catastrophic loss of control, they’ll deorbit very quickly. The real risk comes as more companies and countries try to get a piece of the megaconstellation pie. Starlink in its own seems to be fairly safe and sustainable on its own, but that may quickly change when communication for collision avoidance maneuvers needs to be international.

    Despite Musk’s well-earned reputation for being a shithead, SpaceX has this far been doing the right thing far more often than most other space companies, and while it’s certainly possible that will change, the Starlink constellation will entirely disappear very quickly without constant replenishment, so it’s not as if we’d have no chance to act if they begin to show signs of concerning behavior. What’s far more worrying to me in terms of Kessler syndrome is the recent escalation around space warfare, as tensions between Russia, China, and the US continue to boil and nobody seems willing to really commit to making space a neutral zone. Even with space historically being an area of strong international cooperation despite politics (just look at the ISS), that unfortunately seems to be rapidly changing.



  • This is a use-after-free, which should be impossible in safe Rust due to the borrow checker. The only way for this to happen would be incorrect unsafe code (still possible, but dramatically reduced code surface to worry about) or a compiler bug. To allocate heap space in safe Rust, you have to use types provided by the language like Box, Rc, Vec, etc. To free that space (in Rust terminology, dropping it by using drop() or letting it go out of scope) you must be the owner of it and there may be current borrows (i.e. no references may exist). Once the variable is droped, the variable is dead so accessing it is a compiler error, and the compiler/std handles freeing the memory.

    There’s some extra semantics to some of that but that’s pretty much it. These kind of memory bugs are basically Rust’s raison d’etre - it’s been carefully designed to make most memory bugs impossible without using unsafe. If you’d like more information I’d be happy to provide!



  • The issue is that, in the function passed to reduce, you’re adding each object directly to the accumulator rather than to its intended parent. These are the problem lines:

    if (index == array.length - 1) {
    	accumulator[val] = value;
    } else if (!accumulator.hasOwnProperty(val)) {
    	accumulator[val] = {}; // update the accumulator object
    }
    

    There’s no pretty way (that I can think of at least) to do what you want using methods like reduce in vanilla JS, so I’d suggest using a for loop instead - especially if you’re new to programming. Something along these lines (not written to be actual code, just to give you an idea):

    let curr = settings;
    const split = url.split("/");
    for (let i = 0; i < split.length: i++) {
        const val = split[i];
        if (i != split.length-1) {
            //add a check to see if curr[val] exists
            let next = {};
            curr[val] = next;
            curr = next;
        }
        //add else branch
    }
    

    It’s missing some things, but the important part is there - every time we move one level deeper in the URL, we update curr so that we keep our place instead of always adding to the top level.








  • Currying is converting a function with n parameters to n functions that each have one parameter. This is done automatically in most primarily functional languages. Then, partial application is when you supply less than n arguments to a curried function. In short, currying happens at the function definition and partial application happens at the function call.

    Currently the type of test_increment is (int, int) -> unit -> unit. What we want is int -> int -> unit -> unit. The more idiomatic way would have this function definition:

    let test_increment new_value original_value () =
    

    Which would require this change in the callers:

    test_case "blah" `Quick (test_increment 1 0);
    

    See, in most primarily functional languages you don’t put parentheses around function parameters/arguments, nor commas between them - in this case, only around and between members of tuples.


  • I’m not an OCaml person but I do know other functional languages. I looked into Alcotest and it looks like the function after “`Quick” has to be unit -> unit. Because OCaml has currying, and I think test_increment already returns unit, all you should have to do is add an extra parameter of type unit. I believe that would be done like this:

    let test_increment (new_value, original_value) () =
    

    Now the expression test_increment (1, 0) returns a function that must be passed a unit to run its body. That means you can change the lambdas to e.g. this:

    test_case "blah" `Quick (test_increment (1, 0))
    

    I don’t know OCaml precedence rules so the enclosing parentheses here may not be necessary.

    I’d also note that taking new_value and original_value as a tuple would probably be considered not idiomatic unless it makes sense for the structure of the rest of your code, especially because it limits currying like we did with the unit being able to be passed later. Partial application/currying is a big part of the flexibility of functional languages.

    Edit: if you’re getting into functional programming you may also consider calling increment_by_one “succ” or “successor” which is the typical terminology in functional land.




  • Box is (basically) just the way to have memory on the heap. Here’s a direct comparison of how to do heap memory in C/++ and in rust:

    int* intOnHeap = (int*)malloc(sizeof(int));
    *intOnHeap = 0;
    MyClass* classOnHeap = new MyClass();
    
    let intOnHeap: Box = Box::new(0);
    let structOnHeap: Box = Box::new(MyStruct::default());
    

    There can be a bit more to it with custom allocators etc. but that’s the only way most people will use boxes. So Box basically just means “a T is allocated somewhere and we need to free that memory when this value is dropped”.