• 2 Posts
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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Thanks for explaining. I still think “planning” is a weird way to think about what’s supposed to happen during standup-- It seems to me that the whole purpose of working in sprints (and the rituals that that typically entails) is to plan ahead so that during the week you can execute on well-groomed, properly-scoped work. Of course when you notice something is wrong, or needs to be reconsidered, you might need to pull the brakes and realign mid-sprint, but my sense is that if you’re doing planning every day, that might mean that your work isn’t groomed well enough beforehand, or you’re not locking in important decisions during sprint planning.

    But it might depend on the work, and it might depend on what you mean by “planning.” If your planning just looks like “Hey are you free to pair on issue 123 this afternoon? Okay sweet, I’ll throw a meeting in your calendar,” then yeah sure-- I wouldn’t use the word “planning” for that, but it’s not crazy to. Or maybe the work is different than my work, and actually does warrant some amount of day-level of planning that wouldn’t make sense for teams I’ve been on. I’m open to that, too.

    (Btw I tried to look up this “planning planning feedback feedback cycle” thing and the only search results I got were THIS LEMMY THREAD, lol… Cool to see Lemmy show up in search results)



  • In a narrow sense, it’s useful for like… e.g. location-based search…So of you search “cosmetic dentistry,” it’s useful to privilege results closer to you (or at least you could make that argument). But broadly, in practice, “personalization” is primarily optimized for the ad buyer or first-party company’s goals (e.g. engagement, click-through) as per phases 2 and 3 of the enshittification cycle… And we know what happens to secondary goals as systems become increasingly optimized.

    So I’m not claiming that it can’t be los dos, and indeed in phase 1 it definitely is… I’m claiming that it isn’t los dos, in practice, at this moment in history.




  • Mine is that, except they DON’T complain. Like when someone is showing me a YouTube video on their device and an ad shows up 30 seconds in… I lunge for the mute button while I scan the room for a blanket, clipboard, or other item to shield us, yelling “AVERT YOUR EYES!!” but next to all of my commotion, they’re just nodding along placidly like “Oh Coinbase, interesting.”

    Like… Aren’t you affronted that some company paid another company to make it less convenient to do the thing you’re trying to do?! Does the gaudy, pushy tone change to too-loud propaganda designed to coax you away from your money not gall you?!

    “Idk sometimes the ads are interesting. Free month sounds good.”

    Jesus christ he’s too far gone.






  • What in the ChatGPT is this article? It’s like someone from LinkedinLunatics paid an aspiring content writer to write a vapid hype piece but insisted that it be about 6x too long.

    Here are some highlights (although it was hard to figure out which sections were the cringiest):

    This new studio represented more than just a business venture; it was the manifestation of Feng’s dream to create games that prioritized player experience over profit.

    The team’s dedication to authenticity was unparalleled. They immersed themselves in Chinese mythology, reading the classical novel “Journey to the West” over 100 times. They visited countless cultural sites, drawing inspiration from ancient architecture, art, and landscapes.

    The impact of Black Myth: Wukong extended far beyond sales figures. It became a cultural phenomenon, bridging the gap between Chinese mythology and global audiences. The game’s success inspired a new wave of developers to create games based on their own cultural mythologies and histories

    Feng Ji: The Humble Visionary Despite the overwhelming success and adulation, Feng Ji remained characteristically humble. When asked about the game’s achievements, he responded with a touch of philosophy: "When you are at the peak of confidence, you are also staring at the valley of foolishness. This statement encapsulated Feng’s approach to game development and success. Rather than resting on his laurels, he immediately turned his attention to the future, focusing on expansion packs and maintaining the game’s quality

    Jesus christ tone it down.