figma balls
figma balls
It’s really more of a proxy setup that I’m looking for. With thunderbird, you can get what I’m describing for a single client. But if I want to have access to those emails from several clients, there needs to be a shared server to access.
docker-mbsync might be a component I could use, but doesn’t sound like there’s a ready-made solution for this today.
Yeah, they are ideally the same mailbox. I’d like a similar experience to Gmail, but with all the emails rehomed to my server.
Yeah, I don’t fully understand why Nvidia cards have this problem on first setup with so many distros. On Windows, the default display driver can at least boot with reduced resolution on most cards made in the last 15 years until you install proper drivers. It seems like the Linux kernel and common desktop environments ought to be able to do the same.
Maybe this is better in the 6.x kernel, I haven’t tried it. I’m not too much of a tinkerer, so the bleeding edge doesn’t interest me. I just want a good shell, POSIX for personal coding projects, and the ability to play games on Steam. Mint is great for that once you get past the initial display driver issues.
I’ve been using Mint for about 6 months now and it works with Nvidia just fine BUT the new user experience isn’t great. You have to use the nomodeset kernel option and install Nvidia drivers, otherwise you’ll boot to a black screen.
Helpful guide: https://forums.linuxmint.com/viewtopic.php?t=421550
I do quite like the stability of Cinnamon/Debian, and I think this problem is solvable (even if I have to solve it myself). I generally do not want to spend a lot of time futzing around with my desktop environment, but this is one thing I need to have.
I saw that and tried it pretty early on. That just moves the screen, it doesn’t fill the quadrant.
Updated to be specific, I’m using Cinnamon. Muffin is the builtin tiling window manager for Cinnamon and it does exactly what you’re describing. The problem is that it moves tiles, it doesn’t absolutely position them. You have to keep moving tiles around to get them where you want them, Rectangle just has hotkeys to immediately place and resize to fit the active window for each quadrant that it supports:
ctrl+cmd+left
: top left quadrantctrl+cmd+right
: top left quadrantshift+ctrl+cmd+left
: bottom left quadrantshift+ctrl+cmd+right
: bottom left quadrantalt+cmd+left
: left halfalt+cmd+right
: right halfalt+cmd+up
: top halfalt+cmd+left
: bottom halfalt+cmd+f
: full screenIt’s hard to express how natural that feels after using it for a bit, and I’m still using a Macbook for work so the muscle memory is not going away.
I think operating at 5V input might be a technical constraint for them. Compatibility revisions for existing hardware are a lot more difficult if the input voltage is 9x higher. Addressing that isn’t as easy as slapping a buck converter on the board.
Not saying requiring 5A was the right call, just that I can see reasons for not using USB-PD.
In reading this thread, I get the sense that some people don’t (or can’t) separate gameplay and story. Saying, “this is a great game” to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but “game” seems like it ought to refer to the thing you do since, you know, you’re playing it.
My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.
I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it’s hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically “walk here, press X” most of the time with some brief interludes of clunky shooting and quicktime events.
I get the gameplay making the story more immersive, but there’s no reason the gameplay shouldn’t be judged on its own merit separately from the story.
This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn’t have to play a game I hated to see the story of TLoU 2.
It’s been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?
People from east and southeast Asia have been cultivating and eating soy beans as a staple food since before Babylon. I mean that literally; there is evidence of soy bean cultivation in what is now China from like 7000 BC.
It’s tough to take a phrase like, “Soy makes men weak,” as anything other than racism when it puts down a quarter of the population of the planet. At best, it’s ignorance, but in my experience the people who hold this opinion don’t change their mind when you explain this to them.
The math here is beyond me, but this statement from the paper seems contradictory:
Planck time is derived from the speed of light and the gravitational constant. So wouldn’t there be at least four universal constants?