I only just discovered that efficiency modules work in biochambers to reduce nutrient cost! Such a game changer for Gleba.

  • BombOmOm@lemmy.world
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    7 hours ago

    I didn’t even think to try that! Wait, I guess that means blue and red modules use more nutrients?!

    • Nemoder@lemmy.mlOP
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      7 hours ago

      Yeah, that’s how I discovered it, tried to put in production modules in my spoil->nutrient makers and they end up burning more than they produce!

      • BombOmOm@lemmy.world
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        6 hours ago

        You can use normal assemblers for the spoiled to nutrient makers, which will help with nutrient creation. I also found the bioflux --> nutrient recipe to be more useful. So, so many more nutrients.

        • Nemoder@lemmy.mlOP
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          6 hours ago

          oh wow you can… i guess it’s a bug they left it out of the tool-tip! I was mostly using it as a backup to keep nutrients alive to restart the system if issues came up. But being able to use an assembler means that can all just be done with a circuit.