Originally posted over on the godot discord by SirWaffle007 with this text:

We’re excited to announce the launch of our Godot 4 multiplayer plugin, GD-Sync! We are currently seeking beta testers of all experience levels. Your expertise and input are crucial for the fine-tuning of GD-Sync, ensuring it meets the diverse needs of the Godot community and functions seamlessly across a wide range of projects. Your feedback will directly contribute to enhancing the plugin’s features and overall usability.

The beta version of GD-Sync offers the following features:

  • Managed Server Network: Optimised multiplayer servers strategically located across the globe. With servers in North America, Europe, and Asia, we ensure low-latency gameplay no matter where your players are.
  • Lobbies & Matchmaking: Built-in lobbies and matchmaking systems make it easy for players to find and play together. Supports both private and public lobbies with password protection.
  • Custom PropertySynchronizer & NodeInstantiator: Simplify syncing Node properties among clients and instantiate scenes on all clients with a single line of code.
  • Cross Platform: Written entirely in GDScript, GD-Sync functions on all platforms seamlessly.
  • Encrypted Connections: Per-client encryption and IP shielding for maximum data security.
  • Server Statistics: A comprehensive dashboard on our website offers detailed server statistics and player metrics.

For detailed information and to join our beta program, check out https://www.gd-sync.com/. Thank you for your interest and support in making GD-Sync the best it can be!