What’s stopping us from making smellulators, for games or movies?

Vietnamwar videogame: smell of napalm in the morning.

The sims: baby pooped.

Survival game: that lump of flesh is rotting.

Smell you later

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    Technologically, nothing. They’ve even been made before! (Japanese scientists even made a device that would let you taste things!)

    The problem is, nobody actually wants to buy them so nobody is making them for people to not buy because that would be a waste of time and money. Knowing that death and sewers are super common in games, I can’t say I would want smell-o-vision myself.

  • Mouselemming@sh.itjust.works
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    10 months ago

    Images flash by and disappear. Sounds may resonate a little but are basically gone as soon as you stop making them.

    Smells linger.

    Imagine the cattleyard smell still hanging in the air when the scene has changed to milady’s boudoir, or to the fancy restaurant.

  • ace_garp@lemmy.world
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    10 months ago

    I saw a theatrical performace in 1997, called The Peplum by theatre company Royal de Luxe.

    It included ‘odorama’, a contraption that looked like a TV studio camera on dolly rails across the front of the stage, that sprayed the audience stands with about 6 different smells throughout the performance.

    One of the smells was horse manure, which was a nervous shock for the audience. Yes it smelt like horse poo.

    A very memorable performance, because of the smells, but also the exceptional company behind it.

  • j4k3@lemmy.world
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    10 months ago

    Too complex, too many inputs needed, it would be a proprietary exploitation product nightmare like liquid ink paper printers, initially bringing such a product to market would make it cost a fortune, and it would need widespread adoption before the economy of scale could kick in.

  • Lemvi@lemmy.sdf.org
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    10 months ago

    Smell is a pretty complex thing.

    For vision, we only have four different kinds of receptors, which can be stimulated by electromagnetic waves on a one-dimensional spectrum.

    For smells, we have about 350 different kinds of receptors. Also, they can’t easily be stimulated by electromagnetic waves, but only by molecules, which are much more difficult/costly to transport to their corresponding receptors.