• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    Except that Quake is a good engine.

    GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

    Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

    • Pseudonaut@lemmy.today
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      11 months ago

      Why is everyone always saying GamBryo is shit? I hear this over and over again, but I never hear why.

      • Hossenfeffer@feddit.uk
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        11 months ago

        I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.