They have varied characters because different people like different things. “Characters you don’t enjoy” aren’t and shouldn’t be a design goal. That’s idiotic.
They have varied characters because different people like different things.
That’s what the writer is saying, though? She’s saying it’s good for games to have characters some people consider “bad,” because what’s “bad” Is different for everyone. It means a game has a well-rounded cast of characters.
“Bad” does have inherent value because one person’s “bad” Is another person’s “awesome.”
I think Gale is “bad” as she’s defining it because he’s boring and his squishy ass kept getting curb-stomped when I tried to use him. I also hate the way he tries to romance you and the incel vibes I got of him. But go on tumblr and folks just adore him and his romance. What makes him “bad” to me is a selling point to others. That’s what I think the writer is trying to say.
I think they are being a bit pretentious with their fun fact side note, as if playing a paladin and romancing shadowheart isn’t really compelling, and is fundamentally undeserving of being the most popular option for a first playthrough. Its especially weird to me that they like Karlach but dislike Wyll, because I feel like they are very similar.
It doesn’t matter who your bad companion is. […] But as long as you have one (and only one), you know you’re in for a great game.
That all aside, their conclusion is wrong anyways, because people are perfectly capable of liking the whole cast, and they probably would enjoy bg3 more if they also enjoyed Wyll. Having an ensemble cast means the writers maybe don’t have to worry too much about any particular character being hit or miss, those misses are allowances, not targets.
Having an ensemble cast means the writers maybe don’t have to worry too much about any particular character being hit or miss, those misses are allowances, not targets.
I don’t think the writer is talking about having characters people don’t like as what the game writers spoiled be aiming for, but that from the point of view as a player, if there’s a character you just to not like, it means the game is written well. Which to me makes sense, because you don’t care one way or the other about a character that’s not written well. For you to actually dislike a character, they’ve got to be well written because they feel like a person.
Wyll is bad for the reason I find so many companions bad in games like this. He’s good: too good. I felt the same way about Kaidan in Mass Effect, who is the archetype for these sorts of companions. They’re always very nice people on the surface, often driven by some military code that holds virtue and justice above everything. Then they have conversations mostly about bread or how clear water is, reveal some deep burden, and then keep on smiling throughout it. It’s supposed to be admirable. But it’s dull. It presents a character who has no flaws, and when faced with their greatest challenge, they simply smile and shrug.
It doesn’t seem like that’s how they feel, and this paragraph to me says the opposite. Their complaint about wyll is that he is (to them) unrealistically too good of a person. I don’t know about you, but I frequently actually dislike characters because they don’t seem like real people, which seems to be the article author’s position on Wyll.
What a weird article.
They have varied characters because different people like different things. “Characters you don’t enjoy” aren’t and shouldn’t be a design goal. That’s idiotic.
That’s what the writer is saying, though? She’s saying it’s good for games to have characters some people consider “bad,” because what’s “bad” Is different for everyone. It means a game has a well-rounded cast of characters.
No, it’s not even close.
He’s claiming being “bad” has inherent value. It’s a terrible, incoherent article presenting an absurdly stupid opinion.
“Bad” does have inherent value because one person’s “bad” Is another person’s “awesome.”
I think Gale is “bad” as she’s defining it because he’s boring and his squishy ass kept getting curb-stomped when I tried to use him. I also hate the way he tries to romance you and the incel vibes I got of him. But go on tumblr and folks just adore him and his romance. What makes him “bad” to me is a selling point to others. That’s what I think the writer is trying to say.
No. That’s entirely nonsensical.
You’re looking for substance that doesn’t exist. There isn’t a shred of merit anywhere in that article.
It sounds like you just didn’t know how to play a wizard. Gale is one of the most powerful companions in the game.
I think they are being a bit pretentious with their fun fact side note, as if playing a paladin and romancing shadowheart isn’t really compelling, and is fundamentally undeserving of being the most popular option for a first playthrough. Its especially weird to me that they like Karlach but dislike Wyll, because I feel like they are very similar.
That all aside, their conclusion is wrong anyways, because people are perfectly capable of liking the whole cast, and they probably would enjoy bg3 more if they also enjoyed Wyll. Having an ensemble cast means the writers maybe don’t have to worry too much about any particular character being hit or miss, those misses are allowances, not targets.
I don’t think the writer is talking about having characters people don’t like as what the game writers spoiled be aiming for, but that from the point of view as a player, if there’s a character you just to not like, it means the game is written well. Which to me makes sense, because you don’t care one way or the other about a character that’s not written well. For you to actually dislike a character, they’ve got to be well written because they feel like a person.
It doesn’t seem like that’s how they feel, and this paragraph to me says the opposite. Their complaint about wyll is that he is (to them) unrealistically too good of a person. I don’t know about you, but I frequently actually dislike characters because they don’t seem like real people, which seems to be the article author’s position on Wyll.