• Dagnet@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    3
    ·
    edit-2
    9 months ago

    Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).

    • mathematicalMagpie@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      9 months ago

      I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).

      • Dagnet@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        9 months ago

        I like chromatic aberration but I totally get you, it should never be forced, just make it a simple toggle so everyone gets to be happy.

    • Imacat@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.

      • Dagnet@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        One can hope, they sure know how to make a good game, just need to fix things on the technical side

    • Vash63@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      Sure, but every DX12 UE4 title outside of Gears of War is a compilation and traversal stuttery nightmare