I’ve never played a soulslike games because they are a bit intimidating to me. Amy recommendations for soulslikes games to start on or for beginners to the genre?
Of the ones I’ve played, Elden Ring. The biggest aid for new players being that if something’s too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.
I’ve also heard the magic in Elden ring makes it easier than the others. Any thoughts on that?
The magic is similar to Dark Souls 3. I don’t know that it’s any more overtuned or anything, but there’s a lot of fun in finding broken builds, and there are tons of them.
I hate other souls like games but managed my way through Elden Ring because of this and what /u/ampersandrew said about going away and coming back after exploring and leveling a bit more.
Cool. How’d you like it?
I had a great time with it (mostly) but I don’t want to play it again… If that makes any sense? Ha ha.
It’s too big. Simple as that.
Doesn’t linking users work differently here? I thought @ampersandrew@lemmy.world would be the canonical way to mention users, given that it includes their instance. I’m still fairly new to Lemmy, so maybe that’s app/instance-specific
Oh yeah, my bad. Did that completely on autopilot!
It is the most wizarding friendly game FromSoftware has made.
Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.
In Elden Ring there are less ‘levels’ and almost none of the classic ‘runback’ to a boss if you die. So you almost always can full power a boss.
Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.
Imminent DLC will shake things up too.
I liked the magic in Elden Ring. First Souls game I played magic in and I feel it was very strong. If you’re going with sorceries, just be aware that the first magic teacher is easily missed. Look up where they are if you get too far into the game without finding more magic.
You could try “Another Crab’s treasure”. It even has accessibility options to make it easier if it’s too intimidating.
Ah yes.
The game that just straight up gives you a giant handgun if you simply ask.
lol that’s hilarious
Elden Ring is the best one for beginners, because if you get stuck at a boss you can just leave that area and go somewhere else. You are very rarely ever “stuck”. That is not the case with any of the other Soulsborne games.
In addition, it has spirit summons which make the game significantly easier.
And since it’s the newest one AND has a DLC coming out soon, it’s also the most played one right now. So finding other players for co-op is easy.
I also consider the bosses, on the whole, to be the easiest of all of the FROM Software games.
I second this, one of my good friends only started gaming over covid. We were all hardcore souls players and helped her get through bloodborne and ds3 but she was basically just letting us handle most of the fighting. But when ER came out she got really into it and has played through solo several times. From Software took a lot of the pain points out of the format while keeping it challenging and fresh. Elden ring also has great online, I wasn’t a huge fan of the game (I prefer Bloodborne, Sekiro and AC 6) just I spent hundreds of hours just running around the Lands Between with my friends during covid.
Yeah you’re right. I forgot to mention that with Elden Ring, FROM smoothed away a lot of the rough edges of the older games. And because of that it is much easier to get into for newer players. I’m glad your friend enjoyed it.
Also the biggest positive is the capability of fast traveling from your map from anywhere as long as you aren’t in combat.
It removes the hesitation to explore areas from which you can’t return easily.
That’s the biggest thing that made Elden Ring significantly less stressful for me.
Plus you don’t have to worry about weapon durability.
Darksouls 1 makes the most sense, it’s where most fans started.
No way lol, dark souls 1 is likely the most difficult in the series because it doesn’t hold your hand at all, and it’s very easy to get lost. There’s a reason it people kept comparing any super hard game to dark souls despite the fact that DS2 and DS3 were fairly accessible.
The combat is very slow im ds1 compared to other games which makes it far easier. People say dark souls meaning the whole series not specifically ds1.
I haven’t played ds2 or 3 yet, but found ds1 to be easier than fallen order / sekiro with how you can level up your way through tough enemies even if you dont take the intended route
I really disliked the ability to get lost combined with the challenge in Dark Souls. In most games, if I come upon an area that’s extremely hard, it’s clear that I’m not supposed to go there yet. But with Dark Souls, I know it’s supposed to be hard and had a harder time gauging if there was somewhere else I should be going.
I was about to recommend the same. Dark Souls is hard to get into, but it will train you to play a Souls like game like a Souls like game. However Elden Ring might be a good intro into the genre too, and is a bit more modern and accessible too.
Fallen order. You can adjust the difficulty!
Oggdo Boggdo flashbacks.
He’s just a harmless little froggo. It’ll be fiiiine
“Oggdo Boggdo, I’ve come to bargain!”
“For the love of all things holy, it’s just a pink poncho, please leave me alone.”
Fallen order has this magnetic attraction between you and the enemy when swinging that really urked me. Felt likes souls on rails. Beautiful game though and nice levels
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I’de just jump on elden ring. Get some experience before shadow of the eartree comes out.
I’d avoid non-DS1/3/ER souls-likes to start with, because they tend not to have multiplayer.
There’s nothing wrong with summoning a friend or stranger to help you get through a difficult bit.
Honestly, I disliked Souls-like games until I played Hollow Knight (at that point, I tried Dark Souls but didn’t get very far). It isn’t a Souls-like game (2D Metroidvania), but as it shares some of their themes and elements, after finishing it I was motivated to try Dark Souls again (and ended up doing a full playthrough).
elden ring probably. like you i found souls-style games scary. i think i installed dark souls 3 and quit before getting anywhere but i managed to beat elden ring even though I did initially refund it :D
Start with the one you want to play most. That’s the one that will get you hooked. There’s so many now if you figure you don’t like it you can play another one. The feeling everyone is telling you to chase with starting at demon souls or dark souls 1 isn’t as it was back then. I play through them every other year and its fun but the grand reveal on reality has been had and is done. My favorite souls like I have played recently is Hellpoint, it can be janky and doesn’t hold your hand at all but I love it.
Lies of P is fairly easy in comparison to the FromSoftware souls games but it’s still a lot of fun. Great worldbuilding and some interesting mechanics too
I found Lies of P much more challenging than any of the FromSoft games I’ve played. I loved it, don’t get me wrong, but I wouldn’t necessarily recommend it for an easier introduction to the gameplay.
It’s got a huge focus on parrying, but it’s very forgiving on timing so it can be easy if you get that down. (But I’d still probably suggest starting with Elden Ring or Dark Souls 1).
I think it’s actually less forgiving on timing, just in terms of parry window number of frames. If I remember correctly, your timing just has to come towards the end of the attack animation (as opposed to FromSoft parrying which is generally closer to the beginning) I think, or I may have those reversed. On top of that though, something like dark souls 1 is much slower paced and the combat feels more give-and-take where Lies of P to me felt like parry, dodge roll for an opening and punish.
They did nerf the most difficult bosses and minibosses after release which made it a lot more approachable I think.
Ah gotcha, maybe that was it. I still find the dark souls style combat much smoother and approachable for a beginner to not worry too much about parrying or other mechanics. I made my first playthrough of dark souls without ever learning most of them, just blocking, dodging, and attacking like duels. It felt less dependent on twitchy reflexes and more just repetition and reading the enemies movements. All great games, maybe it just comes down to preference!
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I primarily game on the steam deck and I think Elden ring is one of the top played games so I’m sure it works well on that.
You could try dark souls 3 for the closest to eldenring experience while being 60fps. Then go onto eldenring or dark souls remastered. Dark souls 2 is a black sheep that plays and feels different to the rest and has all around wild design choices.
Elden Ring runs just fine on my Deck, but it drains my battery pretty fast.
But I have a refurbished non OLED deck so ymmv.
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Personally, I’d say Sekiro. You need to be good with timing but the experience is much more streamlined. There’s no equipment system so you don’t have to worry about finding what’s good for you, let alone slogging it through the first however many hours to get whatever items get recommended in Top X lists. Also, I find the movement system is much more to my liking. It feels immediate instead of trying to sprint through a field of porridge. However, if porridge is what you’re looking for, Sekiro is a poor pick for you.
Lies of P is also a good pick for having tighter movement and QoL upgrades over Souls games though I dare say a lot of fans will want to drag me across the coals for saying that.
I very much enjoyed Sekiro and it led me to Elden Ring that I then, in turn, did not enjoy at all. haha Sekiro feels much more approachable but it doesn’t have the replayability of other Souls games.
Hm, what didn’t you enjoy about Elden Ring? I started with Sekiro, finished it, and have moved on to Elden Ring (in co-op tho). I have very much enjoyed both.
I guess the tuning of the game. With Sekiro there was, for the most part, a general linear path that you did to complete the game. You could go in some different ways but for the most part it was linear. With Elden Ring you can go in any way and as people have said, if you get stuck, go somewhere else and get higher level and go back. But I don’t like leaving so I would proceed to get dumpstered over and over and get frustrated which is entirely my own fault. But, in Sekiro it seemed like the difficulty of the encounters were created in regards to where you were in the story and even though they were hard, were better tuned to your character power. I bet co-op would be a ton of fun and could make my play through more enjoyable if I got back into it.
I’d have to agree with that. Sekiro has a lot of the trimmings of other From games while having a movement system much closer to the standard hack-n-slash adventure game like Assassin’s Creed or Ghost of Tsushima most recently.
Sekiro feels much more approachable but it doesn’t have the replayability of other Souls games.
Interesting perspective; I actually have double the hours in Sekiro (164) compared to Elden Ring (86) and DS1 (88). And I also didn’t really like Elden Ring (though I really wanted to).
I guess I assumed Elden Ring would have more replayability due to all the classes you could do playthroughs with.
Elden Ring fans are salty at this comment lol. That does like it’d be better for my play style though.
I’m pretty used to it at this point. My best friend is a big Souls fan and is one of the many who refers to Elden Ring as the most approachable From game yet as well as Sekiro as possibly the hardest. The comments I’m used to seeing are ones calling X boss the hardest they’ve ever gone against and those are consistently the easiest for me. Personally, I’m terrible with the bosses that have a wind up for their attacks and make you wait for the timing as opposed to the ones where it’s almost pure reflex. If that sounds more your bag then I’d say Sekiro is your thing and you likely won’t enjoy DS or ER. Bloodborne is somewhere in the middle, debatably closer to Sekiro though I’ve seen arguments for both ways.
Came to make the same recommendation. It depends on what aspect of the games you find intimidating. Most people recommending Elden Ring will likely be assuming that you mean mechanical difficulty, but in my case, the openness, variety, stat numbers etc of ER are all intimidating.
Sekiro is more approachable in this regard, the way forward is mostly clear, and the mechanics are clearly communicated, so you’re just left with practicing them until you’re good enough to progress.
I’d say that most people who say Sekiro is one of the hardest fromsoft games probably came from playing souls or Elden Ring and have the extra challenge of unlearning some of the foundations. I hadn’t played any, and though Sekiro is hard as hell sometimes, it clicked with me pretty quickly. Completed 3 endings and most of the optional, hardest content so far
Sekiro, like Bloodborne, is different from the Dark Souls series. The mechanics, story, and atmosphere of each are distinct, with Elden Ring falling most closely with the Dark Soul series in mechanics and ‘feel’.
Dark Souls 1 has the best atmosphere and environmental storytelling, in my opinion. It really is clear how innovative and influential a game it was.
Sekiro is hard to play from a Dark Souls foundational playstyle. Sekiro players, I find, seem to have an easier time adapting to Dark Souls. So it may very well be a good start for a FromSoft game.
Dark Souls 1. It’s not impossible and it has some of the best level design in the genre.
I think Elden Ring would be a good place to start since it’s the one that lets you customize your difficulty the most. You can use spirit summons (both other players and NPCs) and vary up the order in which you do things, so if you get stuck on something, you can go do something else and then come back with more experience and better equipment
Seconding Elden Ring. It’s also going to be more active since people are hyped for the new content - which means you’re more likely to get help if you need it.
It has a handful of QoL features too that’ll make the learning curve more manageable
Agree. Elden Ring is the only one I’ve liked personally. And a big reason is being able to fuck off and go do something else if you find a boss battle or section of the game too difficult. There’s so much to do and explore and check out that it didn’t feel like I was “grinding” ever.