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Cake day: July 4th, 2023

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  • I mean, it’s from 1996. 3D games were in their infancy.

    It’s a very methodical and laborious game about checking every last corner and crevice for a way forward, and it’s really not a game that concerns itself with flowing gameplay. Everything is awkward. It all feels very deliberate, from the block based layout to the walk button that takes you right the edge of them.

    There’s a few bits where you need to keep running and jumping (the timed flame puzzle for example) and those can be iffy, but there’s not many. It’s a game of its time, and they’ve preserved it all. I’m surprised how well it still holds up if anything, considering the gameplay is left as intact as I remember it.








  • Blackmist@feddit.uktoComic Strips@lemmy.worldWhales
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    9 days ago

    At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.

    Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.

    An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.