• 9 Posts
  • 363 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • You benefit a lot from being able to use ranged weapons from time to time.

    Totally. My first playthrough was as a sorcerer which was difficult, but advantageous in many ways. These games are praised for not hand-holding and DS2 is no different - you’re expected to adapt. Adaptability is not just a stat, but a state of mind.

    When there is enemy spam in ds1, you can almost always run past it. In ds2 you’re pretty much forced to fight every single enemy every single time.

    I have to disagree. I never felt body-blocked so often in 2 as I did in 1. They don’t make it easy, but in 2 most areas you can just run through if you bait enemy attacks as you dodge. There are some exceptions like Iron Keep which is downright sadistic in forcing you to kill the enemies, though, for sure. I felt the same way with the bloat-heads in Oolacile township, Demonic Foliage in Darkroot Garden, crystal undead in Duke’s, 90% of enemies in Undead Burg and Parish, New Londo Ghosts. I’m sure the amount of experience with either game can make the difference between running through and getting stun-locked though - I still feel like a noob when playing 1.

    I do think it’s over hated but I think it’s because people wanted a clone of ds1 which its not. If you went into without any expectations, I suspect it would be viewed much differently.

    I think you’re right. I played 2 before 1. Both were frustratingly difficult at times, but that was the only expectation I had going in, since the series is known for being about overcoming challenges.


  • Dark Souls 2 gets so much hate for a few things that I don’t see as a big deal, or gets blamed for things that are present in the other games in the series.

    They tied a stat called Adaptability to your dodge, so you have to level up that stat to get the same number of invincibility frames as the previous game. I did not notice at all until I read complaints about it. I never felt entitled to a certain number of i-frames. I can see how it might be annoying to someone with more experience from DS1, but it’s far from a deal breaker for me.

    People complain about hitboxes, as if DS1 isn’t full of nonsensical jank in this category.

    They complain about enemy spam, as if there aren’t 12 undead crammed in a small room before the Gargoyle boss who will body block you if you don’t deal with them. Or 8 Taurus demons followed by 6 Capra demons in a row. Or 40 crystal undead that hit like trucks in the Duke’s archives. Or another 12 undead in one room in The Depths.

    Then there’s the magic bullet - Miyazaki wasn’t that involved. Ok, well does that mean the rest of the company is useless? Maybe he should create the entire games all by himself just to make sure those pesky colleagues don’t screw it up. It’s so disrespectful to the rest of the team to imply they aren’t shit without him.

    People cry “development hell” when you point out the very unfinished second half of DS1, but crucify DS2 which had a massive change of direction and redesign halfway into development.


  • I’ve been to Jamaica and Dominican Republic.

    Jamaica is beautiful and, in my experience, has more to offer if you’re going off the resort. But for a lone traveller, especially the first time, I can’t recommend it as the safer or more relaxing option, sadly.

    DR felt a lot more touristy and the resort was much larger than the Jamaican one I stayed at. When I think typical beach vacation, this nails it. I would feel safe travelling there alone.

    As for time of year I can’t say. Both my visits were around July.



  • Honestly, annoyed. It feels like they’re trying too hard to do… something? So much start and stop, random instruments coming and going. Drums in the left ear!

    I like a lot of Beatles’ music, but this era is not for me. Rubber Soul and Help hit the spot. I prefer Pink Floyd’s take on psychedelic or whatever it’s meant to be.

    Edit: to better describe the feeling, it makes me feel like being forced on a roadtrip or vacation with parents. Too young to understand or care about the destination, knowing there are an unlimited number of other destinations I’d rather be.





  • Never said they were lol

    At home I want wifi on, and away I want it off. This saves battery so it’s not constantly looking for wifi networks.

    I could achieve similar with location service turned on all the time, but that drains battery even more.

    Since cellular data is always connected to some cell tower nearby, and Tasker is able to identify the cell tower names, I used the ones near my home as flags to indicate “I’m close to home, therefore turn on WiFi because I’ll be home soon”. And turn it off when I leave my neighborhood.


  • Bleak Sword DX

    I got stuck on a tough boss for a while, so I replayed some earlier levels to level up my character. We’re back in business. It didn’t even feel like a grind since each area/battle is short and gameplay feels great. Maybe 15 minutes to get the 2 level ups I needed. I’m enjoying the steady increase in difficulty and how new enemies are introduced. The game does a good job of making you assess the situation and use the techniques available to overcome it. There’s even some fire/environmental hazards that can be used to your advantage.

    Fae Tactics

    Also got stuck on a (boss?) fight, so I took some time to rearrange my party and spells to get some better elemental synergy and buffs and it worked! Definitely feels rewarding and, well, tactful.