No kidding. A nice ambiance.
No kidding. A nice ambiance.
It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the “Remote” and “Local” tabs. It isn’t quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
That’s an improvement for sure, but in case you all didn’t know, when you are testing your game, you can switch back to the editor and change the tab on the scene node browser to see the live scene and edit it.
Careful, some tech bro will take that and get a billion dollars in venture capital for “eScorts: Uber for hookers”.
I agree with those that say Inkscape, it’s where I’ve designed all my logos. However, I’ve been tempted to try using FreeCAD to do it lately. I’m not sure if it can export as SVG, but the thought of have a proper parametric tool for designing logos sounds up my ally. I tend to try to treat Inkscape like one, by liberal use of construction lines, but at the end of the day, it really doesn’t like being that precise.
I’ve experience it a few times in VR. For a few fleeting seconds, my world is the world being projected onto my eyes. It rarely lasts long, but it is mind bending.
I’ve been using and reasonably satisfied with A.R.M. https://github.com/automatic-ripping-machine/automatic-ripping-machine
It uses MakeMKV and Handbrake, but streamlines the whole process.
I really should be able to use fan speed as an input. “Block intake to pickup”.
This wouldn’t be a tool for wireshark. It could be a tool for the browser dev tools though. With it you can see every time a website tries to make a connection out, what data is submitted, and what the response is. Unfortunately, if you don’t understand how http works, it might be all Greek.
Disney climbed the ladder of public domain and then pulled the ladder up behind themselves.
As a LightBurn user and license holder, this is annoying, but I could see this being a good thing in the long run. Right now, there is very little opensource alternative to LightBurn. As of today, there is a much stronger incentive to make it happen. I’m hopeful this spurs on a modern tool in the open source community that works as an alternative. What LightBurn might have done is save them selves some support overhead and created competition. We’ll see how that works out for them.
Meshtastic is a great one. People are making all kinds of software for it. I saw someone developing a BBS for it. For those who want a summary: Meshtastic is a very low bandwidth radio system for creating mesh networks. The speed of data transfer is similar to the modems of the 80s, so you aren’t transferring anything but text. But the range is good and the hardware is cheap, and it is completely stand alone. It can normally pair with something like a phone for ease of access, but has its own dedicated device for a radio.
Effectively, the other option is passwords, and people are really, really, bad at passwords. Password managers help, but then you just need to compromise the password manager. Strong SSO, backed by hardware, at least makes the attack need to be either physical, or running on a hardware approved by the company. When you mix that with strong execution protections, an EDR, and general policy enforcement and compliance checking, you get protection that beats the pants off 30 different passwords to 30 different sites, or more realistically, 3 passwords to 30 different sites.
The modern direction is actually going the other way. Tying identity to hardware, preventing access on unapproved or uncompliant hardware. It has the advantage of allowing biometrics or things like simple pins. In an ideal world, SSO would ensure that every single account, across the many vendors, have these protections, although we are far from a perfect world.
On Steamdeck, I haven’t tried multiple controllers, but with one, it has been rather seamless for both the PS5 and the Stadia controller. They are both Bluetooth, and when I turn them on they just work. That said, the original SteamDeck(which is what I have) doesn’t support CEC or Bluetooth waking, so the Switch wins out on automatically turning on and switching my TV’s input. The OLED SteamDeck is supposed to fix that, but I’m not paying for a replacement until this one dies or a SteamDeck 2 comes along.
Since I was personally called out here, Windows 10 was my last home version of Windows, but it was earlier days of 10. For work, however, I manage about 1700 Windows workstations and servers, so I know all those problems still. To be fair, I’ve been running Linux in some form since before Ubuntu existed. I think it was Debian in 2001 or 2002 that was my first Linux desktop.
In this case, "web’ means web browsers, not servers. Godot projects can be exported as static web pages. Sure, the storage is someone else’s linux box, but execution happens on your local device.
And here, it can be as little a 6 minutes by car, assuming good light timing, and a max of 15 minutes, assuming terrible timing and unusual traffic.
Something else you seem to be missing is often, a lot Americans live off highways. 20 miles may only take 20 minutes of drive time. When I lived in slightly more rural area, most driving took almost exactly minute per mile. Our entire country is designed around vehicles moving at high speed. My city is wrapped in a 60 mile interstate. An unbroken loop around the city who’s speed limit is 70mph. Outside of rush hour, you can take it all the way around at 80mph without ever braking in the slightest, unless there is a slow moving car camping the passing lane.
I recommend starting with basic YouTube tutorials, then do a game jam. The great thing about game jams is that it is zero pressure. The only goal is to try to make something playable. It doesn’t have to be grand in scale, you don’t have to write perfect code to make change and growth easier. Just slap something together in 48/72 hours or 2 weeks, depending on the jam, then move on.