• Codex@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    Just recently, Xbox boss Phil Spencer said he hopes Starfield will be a 12-year hit, just like Skyrim.

    Yeah no fucking shit Phil, the fans would have loved a generation-defining megahit as well! Maybe you should have told Todd to try making the game good as well as marketable?

    • NOT_RICK@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      The tech debt is just glaring at this point. They need an actual new engine instead of yet another gamebryo rework.

      • BlemboTheThird@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        11 months ago

        No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can’t Bethesda?

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          11 months ago

          Except that Quake is a good engine.

          GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

          Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

          • Pseudonaut@lemmy.today
            link
            fedilink
            English
            arrow-up
            0
            ·
            11 months ago

            Why is everyone always saying GamBryo is shit? I hear this over and over again, but I never hear why.

            • Hossenfeffer@feddit.uk
              link
              fedilink
              English
              arrow-up
              1
              ·
              11 months ago

              I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.