Forbidden west did have allot of that, I get purple grade weapons to gear up for quest and it rewards me with the same weapon 2 tiers lower than the shop in town.
Borderlands did that shit too
Is there a game that will analyze the weapons you’re using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?
The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.
Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.
It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.
Borderlands also does that.
In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the “same” crate, you always get better and better gear from them.
Borderlands I would spend 6 hours until I find a gun that didn’t spend more time reloading than shooting and pray it doesn’t fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.
And even if the equipment was better, you might have to do several levels of upgrades first. I wasn’t a real fan of the equipment in forbidden west.
The equipment was legit the reason I quit playing. That and the difficulty. I was able to 100% the first game and the DLC on the hardest difficulty. I had to take the second game down to easy mode in the bulwark melee pit. That was the first time I ever came close to breaking a controller. I genuinely don’t believe that the developers actually playtested the game.
You gotta start maximizing your coils, yo. I was one shotting bad guys left and right with a couple high level impact damage coils on otherwise mediocre sharpshot bows.
yeah it’s not that the game is hard it’s more than most of the rewards and unrewarding and I end up buying most of my best gear instead of being quest gifted it.
Playing fallout 4 for the first time, completed a quest and got a cool flaming sword. Good thing I have invested 0 points in melee
The real reward was a settlement with an overpass I could build up to
Finch farm.
Witcher 3, midlevel Geralt.
Me in cyberpunk. Iconic weapons are just decoration for my pad 99% of the time. The only one I use is the upgraded starter pistol
Recieved special weapon that perfectly fits the empty niche in my loadout
Have to spend 8 hours grinding out machine parts and kill ten of those fucking tortoises to upgrade it
That’s not what transmog is for
the special weapons always look cooler than the normal ones though
In WoW outside instances you got better gear at the shops than the quest rewards, but at least there was a chance of getting good loot from mobs.
Sell it
It looks cool though :D
I played onimusha 1 2 and 3. Every weapon was special. In onimusha 4, I kept getting inferior weapons, and having to grind out once every few levels to get good ones again. I think this problem stated between those two games.
It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.
- Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
- Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type